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Wiimote support? #20

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Trihy opened this issue Jan 16, 2023 · 2 comments
Open

Wiimote support? #20

Trihy opened this issue Jan 16, 2023 · 2 comments

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@Trihy
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Trihy commented Jan 16, 2023

Hi. Wonder if Wiimote support can be added.

Since it can be used for many lightgun games among others.

Guess it can use wiimotelib for that https://github.com/BrianPeek/WiimoteLib

@00fox 00fox closed this as completed Jan 16, 2023
@00fox 00fox reopened this Jan 16, 2023
@00fox
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00fox commented Jan 16, 2023

Hi Trihy,
This project is still in its infancy and I have plenty of other things to do before, but as soon as I get back to it and have a few sponsors to live on and buy the Wii's I think it will be does.
I don't use .net, I prefer DirectInput, which I think I would take to heart of any acquisition, to which I would add specific sensors for direct access, like what I've already done for dualshock and dualsense.

I also imagined being able to redirect these sensors into those of a virtual dualsense. So stay informed of the evolution, I leave the subject open in the meantime.

@Trihy
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Trihy commented Jan 16, 2023

Hi. Thanks for your answer.

I thought it could be a good idea since most Wiimote software use to be specific to wiimotes.

Having integrated with other controllers, will be a nice option.

Sure, will follow this project. If you need help, later, with localization, just let me know, I could help with some languages. And of course, testing.

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