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Using teleportUnAuthedToSpawn without SaveQuitLocation #2760

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ajuanjojjj opened this issue Oct 22, 2023 · 1 comment
Open

Using teleportUnAuthedToSpawn without SaveQuitLocation #2760

ajuanjojjj opened this issue Oct 22, 2023 · 1 comment

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@ajuanjojjj
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What behaviour is observed?

Player is not teleported back to save location, and no warning was raised on console

Expected behaviour

Either that using teleportUnAuthedToSpawn automatically enables SaveQuitLocation, or that a warning/error is raised on the server console to warn about the erroneous configuration

To Reproduce

Use teleportUnAuthedToSpawn:true and SaveQuitLocation: false
Join server and login
Move
Leave server
Rejoin server and login
User is not teleported back to previous location

Plugin list

AuthMe
BlockLocker
Chunky
CoreProtect
Essentials
floodgate
Geyser-Spigot
LuckPerms
Multiverse-Core
NoChatReports
SkinsRestorer
spark
Vault
ViaVersion
WorldEdit
WorldGuard

Server Implementation

Standalone server (no proxy)

Database Implementation

SQLite

AuthMe Version

AuthMeReloaded v5.6.0-SNAPSHOT (build: 2614)

Error log (if applicable)

No response

Configuration

https://paste.gg/p/anonymous/4332d7aad66d4a17bb9aa1d1d9761b55/files/856e4ae0a3ce432eb2830457d5d1f12d/raw

@TheCiROMG
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Same here

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