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Alcatraz.js
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Alcatraz.js
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// ______ __ __
// / \ | \ | \
//| $$$$$$\| $$ _______ ______ _| $$_ ______ ______ ________
//| $$__| $$| $$ / \| \| $$ \ / \ | \ | \
//| $$ $$| $$| $$$$$$$ \$$$$$$\\$$$$$$ | $$$$$$\ \$$$$$$\ \$$$$$$$$
//| $$$$$$$$| $$| $$ / $$ | $$ __ | $$ \$$/ $$ / $$
//| $$ | $$| $$| $$_____| $$$$$$$ | $$| \| $$ | $$$$$$$ / $$$$_
//| $$ | $$| $$ \$$ \\$$ $$ \$$ $$| $$ \$$ $$| $$ \
// \$$ \$$ \$$ \$$$$$$$ \$$$$$$$ \$$$$ \$$ \$$$$$$$ \$$$$$$$$
//=======================================================================
//● Crée par GalackQSM le 09 novembre 2019
//● Serveur Discord: https://discord.gg/Kcw3q53353
//● Github: https://github.com/GalackQSM/Alcatraz
//=======================================================================
const config = require('./config.json');
const Client = require('./src/Client.js');
const { Intents, Collection } = require('discord.js');
const Discord = require('discord.js')
const DBL = require("dblapi.js");
let fetch = require("node-fetch");
const snekfetch = require('snekfetch');
const { GiveawaysManager } = require('discord-giveaways');
const moment = require('moment');
const fs = require('fs');
const db = require('quick.db');
moment.relativeTimeThreshold('s', 60);
moment.relativeTimeThreshold('ss', 5);
moment.relativeTimeThreshold('m', 60);
moment.relativeTimeThreshold('h', 60);
moment.relativeTimeThreshold('d', 24);
moment.relativeTimeThreshold('M', 1);
global.__basedir = __dirname;
const intents = new Intents();
intents.add(
'GUILD_PRESENCES',
'GUILD_MEMBERS',
'GUILDS',
'GUILD_VOICE_STATES',
'GUILD_MESSAGES',
'GUILD_MESSAGE_REACTIONS'
);
const client = new Client(config, { ws: { intents: intents } });
function init() {
client.loadEvents('./src/events');
client.loadCommands('./src/commands');
client.login(client.token);
}
init();
client.on("guildCreate", async guild => {
let canal = client.channels.cache.get("877212912966594591")
const embed = new Discord.MessageEmbed()
.setThumbnail(guild.iconURL)
.setTitle("`➕` "+config.NomBot+" a rejoint un serveur")
.setDescription("Merci à **"+ guild.owner.user.tag +"** de m'avoir ajouté dans son serveur, je suis maintenant dans **"+ client.guilds.cache.size +" serveurs**.\n\n__Informations du serveur :__\n• :pencil: **Nom:** "+ guild.name +"\n• :earth_americas: **Region:** " +guild.region +"\n• :mortar_board: **Rôles:** "+guild.roles.cache.size+"\n• :man_detective: **Membres:** "+guild.memberCount+"\n• :id: **ID:** "+guild.id+"\n• :crown: **Propriétaire:** "+ guild.owner.user.tag +"")
.setTimestamp()
.setColor("1fd10f")
.setFooter(config.footer)
canal.send({ embed });
});
client.on('guildDelete', async guild => {
let canal = client.channels.cache.get("877212912966594591")
const embed = new Discord.MessageEmbed()
.setThumbnail(guild.iconURL)
.setTitle("`➖` "+config.NomBot+" a quitté un serveur")
.setDescription("Dommage **"+ guild.owner.user.tag +"** viens de m'exclure de son serveur, je ne suis plus que dans **"+ client.guilds.cache.size +" serveurs**.\n\n__Informations du serveur :__\n• :pencil: **Nom:** "+ guild.name +"\n• :earth_americas: **Region:** " +guild.region +"\n• :mortar_board: **Rôles:** "+guild.roles.cache.size+"\n• :man_detective: **Membres:** "+guild.memberCount+"\n• :id: **ID:** "+guild.id+"\n• :crown: **Propriétaire:** "+ guild.owner.user.tag +"")
.setTimestamp()
.setColor("d90e0b")
.setFooter(config.footer)
canal.send({ embed });
});
client.on('message', message => {
if(config.ANTI_INSULTE.some(word => message.content.toLowerCase().includes(word))){
const antiinsulte = new Discord.MessageEmbed()
.setTitle(":no_entry: Filtre anti-insulte détecté")
.setDescription("**"+message.author.username+"** merci de ne pas mettre d'insulte dans tes messages.")
.setTimestamp()
.setColor("#2f3136")
.setFooter(config.footer)
message.channel.send(antiinsulte).then(message => message.delete({ timeout: 5000 }));
message.delete()
}})
//Top.gg
const dbl = new DBL(config.Topgg, client);
dbl.on('posted', () => {
console.log('Nombre de serveurs publié!');
})
dbl.on('error', e => {
console.log(`Oops! ${e}`);
})
//Discord.Board
const BOATS = require('boats.js');
const Boats = new BOATS(config.BOATS);
Boats.postStats(client.guilds.cache.size, config.BotID).then(() => {
console.log('Nombre de serveurs mis à jour avec succès.')
}).catch((err) => {
console.error(err)
});
//VoidBots
fetch(`https://voidbots.net/api/auth/stats/${config.BotID}`, {
method: "POST",
headers: {
Authorization: ""+config.VoidBots+"",
"Content-Type": "application/json"
},
body: JSON.stringify({"server_count": client.guilds.cache.size })
}).then(response => response.text())
.then(console.log).catch(console.error);
//Space Bot List
snekfetch.post(`https://space-bot-list.xyz/api/bots/${config.BotID}`)
.set('Authorization', ""+config.SpaceBotList+"")
.send({ guilds: client.guilds.cache.size, users: client.users.cache.size })
.then(req => req.body);
const GiveawayManagerWithOwnDatabase = class extends GiveawaysManager {
// This function is called when the manager needs to get all the giveaway stored in the database.
async getAllGiveaways(){
// Get all the giveaway in the database
return db.get("giveaways");
}
// This function is called when a giveaway needs to be saved in the database (when a giveaway is created or when a giveaway is edited).
async saveGiveaway(messageID, giveawayData){
// Add the new one
db.push("giveaways", giveawayData);
// Don't forget to return something!
return true;
}
async editGiveaway(messageID, giveawayData){
// Gets all the current giveaways
const giveaways = db.get("giveaways");
// Remove the old giveaway from the current giveaways ID
const newGiveawaysArray = giveaways.filter((giveaway) => giveaway.messageID !== messageID);
// Push the new giveaway to the array
newGiveawaysArray.push(giveawayData);
// Save the updated array
db.set("giveaways", newGiveawaysArray);
// Don't forget to return something!
return true;
}
// This function is called when a giveaway needs to be deleted from the database.
async deleteGiveaway(messageID){
// Remove the giveaway from the array
const newGiveawaysArray = db.get("giveaways").filter((giveaway) => giveaway.messageID !== messageID);
// Save the updated array
db.set("giveaways", newGiveawaysArray);
// Don't forget to return something!
return true;
}
};
if(!db.get("giveaways")) db.set("giveaways", []);
// Create a new instance of your new class
const manager = new GiveawayManagerWithOwnDatabase(client, {
storage: false,
updateCountdownEvery: 5000,
default: {
botsCanWin: false,
embedColor: "RANDOM",
reaction: "🎉"
}
});
client.giveawaysManager = manager;
// We now have a client.giveawaysManager property to manage our giveaways!
client.giveawaysManager.on("giveawayReactionAdded", (giveaway, member, reaction) => {
console.log(`${member.user.tag} entrée giveaway #${giveaway.messageID} (${reaction.emoji.name})`);
});
client.giveawaysManager.on("giveawayReactionRemoved", (giveaway, member, reaction) => {
console.log(`${member.user.tag} n'as pas réagis à la réaction #${giveaway.messageID} (${reaction.emoji.name})`);
});
//levels
client.on('message', async message => {
if (message.author.bot || message.channel.type === "dm") return;
if (message.author.bot) return;
if (message.channel.type === "dm") return;
let messageFetch = db.fetch(`guildMessages_${message.guild.id}`)
if (messageFetch === null) return;
db.add(`messages_${message.guild.id}_${message.author.id}`, 1)
let messagefetch = db.fetch(`messages_${message.guild.id}_${message.author.id}`)
let messages;
if (messagefetch == 0) messages = 0; //Level 0
else if (messagefetch == 100) messages = 100; // Level 1
else if (messagefetch == 200) messages = 200; // Level 2
else if (messagefetch == 300) messages = 300; // Level 3
else if (messagefetch == 400) messages = 400; // Level 4
else if (messagefetch == 500) messages = 500; // Level 5
else if (messagefetch == 600) messages = 600; // Level 6
else if (messagefetch == 700) messages = 700; // Level 7
else if (messagefetch == 800) messages = 800; // Level 8
else if (messagefetch == 900) messages = 900; // Level 9
else if (messagefetch == 1000) messages = 1000; // Level 10
else if (messagefetch == 1100) messages = 1100; // Level 11
else if (messagefetch == 1200) messages = 1200; // Level 12
else if (messagefetch == 1300) messages = 1300; // Level 13
else if (messagefetch == 1400) messages = 1400; // Level 14
else if (messagefetch == 1500) messages = 1500; // Level 15
else if (messagefetch == 1600) messages = 1600; // Level 16
else if (messagefetch == 1700) messages = 1700; // Level 17
else if (messagefetch == 1800) messages = 1800; // Level 18
else if (messagefetch == 1900) messages = 1900; // Level 19
else if (messagefetch == 2000) messages = 2000; // Level 20
else if (messagefetch == 2100) messages = 2100; // Level 21
else if (messagefetch == 2200) messages = 2200; // Level 22
else if (messagefetch == 2300) messages = 2300; // Level 23
else if (messagefetch == 2400) messages = 2400; // Level 24
else if (messagefetch == 2500) messages = 2500; // Level 25
else if (messagefetch == 2600) messages = 2600; // Level 26
else if (messagefetch == 2700) messages = 2700; // Level 27
else if (messagefetch == 2800) messages = 2800; // Level 28
else if (messagefetch == 2900) messages = 2900; // Level 29
else if (messagefetch == 3000) messages = 3000; // Level 30
else if (messagefetch == 3100) messages = 3100; // Level 31
else if (messagefetch == 3200) messages = 3200; // Level 32
else if (messagefetch == 3300) messages = 3300; // Level 33
else if (messagefetch == 3400) messages = 3400; // Level 34
else if (messagefetch == 3500) messages = 3500; // Level 35
else if (messagefetch == 3600) messages = 3600; // Level 36
else if (messagefetch == 3700) messages = 3700; // Level 37
else if (messagefetch == 3800) messages = 3800; // Level 38
else if (messagefetch == 3900) messages = 3900; // Level 39
else if (messagefetch == 4000) messages = 4000; // Level 40
else if (messagefetch == 4100) messages = 4100; // Level 41
else if (messagefetch == 4200) messages = 4200; // Level 42
else if (messagefetch == 4300) messages = 4300; // Level 43
else if (messagefetch == 4400) messages = 4400; // Level 44
else if (messagefetch == 4500) messages = 4500; // Level 45
else if (messagefetch == 4600) messages = 4600; // Level 46
else if (messagefetch == 4700) messages = 4700; // Level 47
else if (messagefetch == 4800) messages = 4800; // Level 48
else if (messagefetch == 4900) messages = 4900; // Level 49
else if (messagefetch == 5000) messages = 5000; // level 50
else if (messagefetch == 5100) messages = 5100; // level 51
else if (messagefetch == 5200) messages = 5200; // level 52
else if (messagefetch == 5300) messages = 5300; // level 53
else if (messagefetch == 5400) messages = 5400; // level 54
else if (messagefetch == 5500) messages = 5500; // level 55
else if (messagefetch == 5600) messages = 5600; // level 56
else if (messagefetch == 5700) messages = 5700; // level 57
else if (messagefetch == 5800) messages = 5800; // level 58
else if (messagefetch == 5900) messages = 5900; // level 59
else if (messagefetch == 6000) messages = 6000; // level 60
else if (messagefetch == 6100) messages = 6100; // level 61
else if (messagefetch == 6200) messages = 6200; // level 62
else if (messagefetch == 6300) messages = 6300; // level 63
else if (messagefetch == 6400) messages = 6400; // level 64
else if (messagefetch == 6500) messages = 6500; // level 65
else if (messagefetch == 6600) messages = 6600; // level 66
else if (messagefetch == 6700) messages = 6700; // level 67
else if (messagefetch == 6800) messages = 6800; // level 68
else if (messagefetch == 6900) messages = 6900; // level 69
else if (messagefetch == 7000) messages = 7000; // level 70
else if (messagefetch == 7100) messages = 7100; // level 71
else if (messagefetch == 7200) messages = 7200; // level 72
else if (messagefetch == 7300) messages = 7300; // level 73
else if (messagefetch == 7400) messages = 7400; // level 74
else if (messagefetch == 7500) messages = 7500; // level 75
else if (messagefetch == 7600) messages = 7600; // level 76
else if (messagefetch == 7700) messages = 7700; // level 77
else if (messagefetch == 7800) messages = 7800; // level 78
else if (messagefetch == 7900) messages = 7900; // level 79
else if (messagefetch == 8000) messages = 8000; // level 80
else if (messagefetch == 8100) messages = 8100; // level 81
else if (messagefetch == 8200) messages = 8200; // level 82
else if (messagefetch == 8300) messages = 8300; // level 83
else if (messagefetch == 8400) messages = 8400; // level 84
else if (messagefetch == 8500) messages = 8500; // level 85
else if (messagefetch == 8600) messages = 8600; // level 86
else if (messagefetch == 8700) messages = 8700; // level 87
else if (messagefetch == 8800) messages = 8800; // level 88
else if (messagefetch == 8900) messages = 8900; // level 89
else if (messagefetch == 9000) messages = 9000; // level 90
else if (messagefetch == 9100) messages = 9100; // level 91
else if (messagefetch == 9200) messages = 9200; // level 92
else if (messagefetch == 9300) messages = 9300; // level 93
else if (messagefetch == 9400) messages = 9400; // level 94
else if (messagefetch == 9500) messages = 9500; // level 95
else if (messagefetch == 9600) messages = 9600; // level 96
else if (messagefetch == 9700) messages = 9700; // level 97
else if (messagefetch == 9800) messages = 9800; // level 98
else if (messagefetch == 9900) messages = 9900; // level 99
else if (messagefetch == 10000) messages = 10000; // level 100
if (!isNaN(messages)) {
db.add(`level_${message.guild.id}_${message.author.id}`, 1)
let levelfetch = db.fetch(`level_${message.guild.id}_${message.author.id}`)
let levelembed = new Discord.MessageEmbed()
.setColor("#2f3136")
.setDescription(`**${message.author}, Vous avez atteint le niveau ${levelfetch}**`)
.setFooter(`${prefix}offxp Pour désactiver les messages des niveaux`)
message.channel.send(levelembed);
}
});
process.on('unhandledRejection', err => client.logger.error(err));