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Tic_Toe_Toe_Game.py
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Tic_Toe_Toe_Game.py
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import turtle
import sys
import numpy as np
#turtle to draw the initial boxes
turtle.speed(0)
turtle.bgcolor("white")
turtle.pencolor("black")
turn=0
arr1=np.zeros(9)
arr2=np.zeros(9)
count=0
sw=1
c=np.zeros(8)
d=np.zeros(8)
def draw_maze():
def rectan(x,y):
turtle.penup()
turtle.goto(x,y)
for i in range(4):
turtle.pendown()
turtle.fd(100)
turtle.left(90)
rectan(-100,-100)
rectan(0,-100)
rectan(100,-100)
rectan(-100,0)
rectan(0,0)
rectan(100,0)
rectan(-100,100)
rectan(0,100)
rectan(100,100)
draw_maze()
turtle.penup()
#function insert checks the position of symbol and marks it in respective array
def insert(x,y,col):
global count
if -100<=x<0 and -100<=y<0 and col==1:
arr1[0]=1
if arr2[0]==1:
arr2[0]=0
else:
count=count+1
elif -100<=x<0 and -100<=y<0 and col==2:
arr2[0]=1
if arr1[0]==1:
arr1[0]=0
else:
count=count+1
elif 0<=x<100 and -100<=y<0 and col==1:
arr1[1]=1
if arr2[1]==1:
arr2[1]=0
else:
count=count+1
elif 0<=x<100 and -100<=y<0 and col==2:
arr2[1]=1
if arr1[1]==1:
arr1[1]=0
else:
count=count+1
elif 100<=x<200 and -100<=y<0 and col==1:
arr1[2]=1
if arr2[2]==1:
arr2[2]=0
else:
count=count+1
elif 100<=x<200 and -100<=y<0 and col==2:
arr2[2]=1
if arr1[2]==1:
arr1[2]=0
else:
count=count+1
elif -100<=x<0 and 0<=y<100 and col==1:
arr1[3]=1
if arr2[3]==1:
arr2[3]=0
else:
count=count+1
elif -100<=x<0 and 0<=y<100 and col==2:
arr2[3]=1
if arr1[3]==1:
arr1[3]=0
else:
count=count+1
elif 0<=x<100 and 0<=y<100 and col==1:
arr1[4]=1
if arr2[4]==1:
arr2[4]=0
else:
count=count+1
elif 0<=x<100 and 0<=y<100 and col==2:
arr2[4]=1
if arr1[4]==1:
arr1[4]=0
else:
count=count+1
elif 100<=x<200 and 0<=y<100 and col==1:
arr1[5]=1
if arr2[5]==1:
arr2[5]=0
else:
count=count+1
elif 100<=x<200 and 0<=y<100 and col==2:
arr2[5]=1
if arr1[5]==1:
arr1[5]=0
else:
count=count+1
elif -100<=x<0 and 100<=y<200 and col==1:
arr1[6]=1
if arr2[6]==1:
arr2[6]=0
else:
count=count+1
elif -100<=x<0 and 100<=y<200 and col==2:
arr2[6]=1
if arr1[6]==1:
arr1[6]=0
else:
count=count+1
elif 0<=x<100 and 100<=y<200 and col==1:
arr1[7]=1
if arr2[7]==1:
arr2[7]=0
else:
count=count+1
elif 0<=x<100 and 100<=y<200 and col==2:
arr2[7]=1
if arr1[7]==1:
arr1[7]=0
else:
count=count+1
elif 100<=x<200 and 100<=y<200 and col==1:
arr1[8]=1
if arr2[8]==1:
arr2[8]=0
else:
count=count+1
elif 100<=x<200 and 100<=y<200 and col==2:
arr2[8]=1
if arr1[8]==1:
arr1[8]=0
else:
count=count+1
#func check() checks for the winning logic of game for either player.
#It also checks for invalid move or game draw
def check():
global sw
c[0]=arr1[0]+arr1[1]+arr1[2]
c[1]=arr1[3]+arr1[4]+arr1[5]
c[2]=arr1[6]+arr1[7]+arr1[8]
c[3]=arr1[0]+arr1[3]+arr1[6]
c[4]=arr1[1]+arr1[4]+arr1[7]
c[5]=arr1[5]+arr1[8]+arr1[2]
c[6]=arr1[0]+arr1[4]+arr1[8]
c[7]=arr1[6]+arr1[4]+arr1[2]
d[0]=arr2[0]+arr2[1]+arr2[2]
d[1]=arr2[3]+arr2[4]+arr2[5]
d[2]=arr2[6]+arr2[7]+arr2[8]
d[3]=arr2[0]+arr2[3]+arr2[6]
d[4]=arr2[1]+arr2[4]+arr2[7]
d[5]=arr2[5]+arr2[8]+arr2[2]
d[6]=arr2[0]+arr2[4]+arr2[8]
d[7]=arr2[6]+arr2[4]+arr2[2]
for i in range(0,8):
if c[i]==3 and sw==1:
print "Player 1 is winner"
sw=2
turtle.done()
exit()
elif d[i]==3 and sw==1:
print "Player 2 is winner"
sw=2
turtle.done()
exit()
elif sw==2:
print "Invalid"
turtle.done()
exit()
elif count==9:
print "Game Draw"
turtle.done()
exit()
#func blue color is for both players. It checks the coordinate and mark color.
#It then calls insert and that logic is performed
def bluecol():
global count
global turn
turtle.pendown()
x=turtle.xcor()
y=turtle.ycor()
if turn==0:
insert(x,y,1)
turtle.dot(50,'blue')
turn=1
else:
insert(x,y,2)
turtle.dot(50,'red')
turn=0
turtle.penup()
check()
if count==9:
print "Match is draw"
turtle.done()
exit()
##def greencol():
## global count
## turtle.pendown()
## x=turtle.xcor()
## y=turtle.ycor()
## insert(x,y,2)
## turtle.dot(70,'green')
## turtle.penup()
## check()
## if count==9:
## print "Match is draw"
## turtle.done()
## exit()
turtle.onscreenclick(turtle.goto)
turtle.onkey(bluecol,"a")
#turtle.onkey(greencol,"b")
turtle.listen()
turtle.mainloop()