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timeboxmini.txt
138 lines (115 loc) · 2.33 KB
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timeboxmini.txt
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# turn off the display
message: 'off'
data:
# change brightness of the display
message: 'brightness'
data:
brightness: 75
# activate channel 'clock' in rainbow style with specific components
message: 'clock'
data:
clock: 1
weather: 0
temp: 0
calendar: 1
color: [250, 0, 0]
# activate channel 'clock' in analog style with specific components
message: 'clock'
data:
clock: 5
weather: 1
temp: 1
calendar: 1
color: [0, 250, 0]
# activate light mode with specific color
message: 'light'
data:
brightness: 75
color: [250, 0, 0]
# activate light mode with fading colors
message: 'light'
data:
brightness: 75
# activate channel 'effects' with specific effect
message: 'effects'
data:
number: 2
# activate channel 'visualization' with specific visualization
message: 'visualization'
data:
number: 2
# activate scoreboard with some scores
message: 'scoreboard'
data:
player1: 2
player2: 1
# activate channel 'lyrics'
message: 'lyrics'
data:
# activate an image or animation, depending of the number of frames found in the file
message: 'image'
data:
file: 'ha16.gif'
# update date and time
message: 'datetime'
data:
value: '2024-12-31 18:30:00'
# update weather by setting 25°C and rainy weather
message: 'weather'
data:
value: '25°C'
weather: 6
# change the play/pause state
message: 'playstate'
data:
value: 1
# change the volume
message: 'volume'
data:
volume: 75
# activates the radio and sets the frequency to 100.3
message: 'radio'
data:
value: 1
frequency: 100.3
# activates the countdown with 1 minute and 30 seconds
message: 'countdown'
data:
countdown: '01:30'
# activates the noise meter
message: 'noise'
data:
value: 1
# activates the timer
message: 'timer'
data:
value: 1
# activates the alarm in the first slot for 7:30 in the morning on monday-friday
message: 'alarm'
data:
number: 0
value: '07:30'
weekday:
- mon
- tue
- wed
- thu
- fri
# activates the memorial in the first slot for 0:00 new year
message: 'memorial'
data:
number: 0
value: '2000-12-31 00:00:00'
text: 'Happy New Year!'
# activates the third game, which should be the magic 8 ball
message: 'game'
data:
value: 2
# sends the GO control to the current game
message: 'gamecontrol'
data:
value: 'go'
# sends a raw command which sets brightness to 100%
message: 'raw'
data:
raw: [0x74, 0x64]