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Support per voxel mua/mus/g/n continuous medium type #203

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fangq opened this issue Dec 29, 2023 · 0 comments
Closed

Support per voxel mua/mus/g/n continuous medium type #203

fangq opened this issue Dec 29, 2023 · 0 comments

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@fangq
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fangq commented Dec 29, 2023

MCX already supports setting per-voxel mua/mus values, but it does not support varying mua/mus/g/n all together for each voxel.

This feature has been requested a few times in the forum

https://groups.google.com/g/mcx-users/c/4wnSBCjaRH8/m/D_eGMqhZBwAJ
https://groups.google.com/g/mcx-users/c/OleiBgSzG3E/m/qagEagp0BAAJ
https://groups.google.com/g/mcx-users/c/2gC8iqydg48/m/glBB8vqTAAAJ

so, supporting this feature seems to be beneficial although users should be warned that one shall not abuse this feature - using label-based simulation still offers the highest computational efficiency over using per-voxel medium format.

@fangq fangq closed this as completed in 59f18a7 Dec 29, 2023
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