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cardlist.xml
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cardlist.xml
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<?xml version="1.0" encoding="utf-8"?>
<cardlist>
<card>
<cid>1</cid>
<name>Aardvark</name>
<type>Upgrade</type>
<rez_cost>0</rez_cost>
<trash_cost>4</trash_cost>
<rarity>Rare</rarity>
<artist>Fellwalker & Tolen</artist>
<text>Runner cannot use worms during runs on this fort. If Runner uses a worm during a run on this fort before Aardvark is rezzed, you may rez Aardvark to trash that worm, and any bits spent using that worm on the current piece of ice are lost to no affect. Runners may use further icebreakers to break the ice.</text>
<release>Limited</release>
<image>images/Limited/Aardvark.jpg</image>
</card>
<card>
<cid>2</cid>
<name>Access through Alpha</name>
<type>Resource</type>
<subtype1>Base Link</subtype1>
<install_cost>9</install_cost>
<rarity>Rare</rarity>
<artist>Mark Collen</artist>
<text>(1): Base link 9. Use only one base link card for each trace attempt made against you.</text>
<quote>"Wilderspace is made up of those areas of the Net that have not already been catalogued into one region or another." - Spider Murphy</quote>
<release>Limited</release>
<image>images/Limited/AccessthroughAlpha.jpg</image>
</card>
<card>
<cid>3</cid>
<name>Access to Arasaka</name>
<type>Resource</type>
<subtype1>Base Link</subtype1>
<install_cost>2</install_cost>
<rarity>Vital</rarity>
<artist>Robert McLees</artist>
<text>(2): Base link 4. (2): +1 link. Use only one base link card for each trace attempt made against you.</text>
<release>Limited</release>
<image>images/Limited/AccesstoArasaka.jpg</image>
</card>
<card>
<cid>4</cid>
<name>Access to Kiribati</name>
<type>Resource</type>
<subtype1>Base Link</subtype1>
<install_cost>1</install_cost>
<rarity>Vital</rarity>
<artist>Sue Ann Harkey</artist>
<text>(1): Base link 1. (1): +1 link. Use only one base link card for each trace attempt made against you.</text>
<quote>Third-World security and First-World bureaucracy - together at last.</quote>
<release>Limited</release>
<image>images/Limited/AccesstoKiribati.jpg</image>
</card>
<card>
<cid>5</cid>
<name>Accounts Receivable</name>
<type>Operation</type>
<subtype1>Transactions</subtype1>
<cost>5</cost>
<rarity>Common</rarity>
<artist>Zak Plucinski</artist>
<text>Gain (9).</text>
<quote>"But... but the equipment's already been installed in our employees."</quote>
<release>Limited</release>
<image>images/Limited/AccountsReceivable.jpg</image>
</card>
<card>
<cid>11</cid>
<name>ACME Savings and Loan</name>
<type>Node</type>
<subtype1>Transactions</subtype1>
<rez_cost>0</rez_cost>
<trash_cost>0</trash_cost>
<rarity>Uncommon</rarity>
<artist>Ramon Mascarenas</artist>
<text>Rezzing ACME S&amp;L costs 1 agenda point, in addition to the normal cost. When you rez ACME S&amp;L, gain (12) and trash ACME S&amp;L. For the remainder of the game, pay (1) at the end of each of your turns or lose the game. You can remove this effect and score 1 agenda point by taking an action to pay (12).</text>
<release>Limited</release>
<image>images/Limited/ACMESavingsandLoan.jpg</image>
</card>
<card>
<cid>7</cid>
<name>Afreet</name>
<type>Program</type>
<subtype1>Daemon</subtype1>
<install_cost>2</install_cost>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Mike Kimble</artist>
<text>Afreet can have up to 3 MU of programs installed in it. All icebreakers installed in Afreet have their strength reduced by 1. If Afreet leaves play, trash all programs installed in it.</text>
<release>Limited</release>
<image>images/Limited/Afreet.jpg</image>
</card>
<card>
<cid>8</cid>
<name>AI Boon</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<subtype2>Random</subtype2>
<install_cost>12</install_cost>
<strength>*</strength>
<mu>1</mu>
<rarity>Rare</rarity>
<artist>Higgins & King</artist>
<text>(1): Break sentry subroutine. (1): +1 strength. At the start of each run, roll a die to determine AI Boon's strength * for that run.</text>
<quote>"Everything was going great until a Viral 18 wiped the instruction manual."</quote>
<release>Limited</release>
<image>images/Limited/AIBoon.jpg</image>
</card>
<card>
<cid>9</cid>
<name>AI Chief Financial Officer</name>
<type>Agenda</type>
<subtype1>Asset</subtype1>
<rarity>Rare</rarity>
<artist>Pete Venters</artist>
<text>(A): Shuffle cards stored in HQ and the Archives into R&amp;D; then draw five cards.</text>
<quote>"I think it's 'preferred' stock because their AI financial adviser prefers not to risk changing the board of directors!"</quote>
<release>Limited</release>
<agenda_points>2</agenda_points>
<difficulty>5</difficulty>
<image>images/Limited/AIChiefFinancialOfficer.jpg</image>
</card>
<card>
<cid>10</cid>
<name>All-Nighter</name>
<type>Prep</type>
<cost>0</cost>
<rarity>Common</rarity>
<artist>Christina Wald</artist>
<text>Make a run; whether or not that run is successful, you may then make another run.</text>
<quote>"Of course, you start to hallucinate if you string too many of these together."</quote>
<release>Limited</release>
<image>images/Limited/All-Nighter.jpg</image>
</card>
<card>
<cid>12</cid>
<name>Annual Reviews</name>
<type>Operation</type>
<cost>0</cost>
<rarity>Uncommon</rarity>
<artist>John Ramirez</artist>
<text>Draw three cards.</text>
<quote>"Just between you and me, his wouldn't be a bad time to impress the boss with your initiative."</quote>
<release>Limited</release>
<image>images/Limited/AnnualReviews.jpg</image>
</card>
<card>
<cid>13</cid>
<name>Anonymous Tip</name>
<type>Prep</type>
<subtype1>Sabotage</subtype1>
<cost>3</cost>
<rarity>Rare</rarity>
<artist>Margaret Organ-Kean</artist>
<text>Derez a piece of black ice of your choice.</text>
<quote>"Netwatch doesn't take hints about corporate infractions. If you really want them to apply some heat to a patch of black ice, get a Hellhound to follow your link back to their offices."</quote>
<release>Limited</release>
<image>images/Limited/AnonymousTip.jpg</image>
</card>
<card>
<cid>14</cid>
<name>Antiquated Interface Routines</name>
<type>Upgrade</type>
<rez_cost>2</rez_cost>
<trash_cost>1</trash_cost>
<rarity>Uncommon</rarity>
<artist>Mark Collen</artist>
<text>All ice on this fort has +1 strength.</text>
<release>Limited</release>
<image>images/Limited/AntiquatedInterfaceRoutines.jpg</image>
</card>
<card>
<cid>15</cid>
<name>Arasaka Owns You</name>
<type>Prep</type>
<cost>0</cost>
<rarity>Rare</rarity>
<artist>Craig Gilmore</artist>
<text>Do not play Arasaka Owns you as a normal action; instead, play it when you would suffer enough damage to flatline you. Prevent all of that damage, trash Arasaka Owns you, remove any brain damage you have suffered, and then refresh your hand to the minimum size. Gain (10) and remove all tags, at no cost. You forgo your next four actions, and you forfeit the next 3 agenda points you score.</text>
<release>Limited</release>
<image>images/Limited/ArasakaOwnsYou.jpg</image>
</card>
<card>
<cid>16</cid>
<name>Arasaka Portable Prototype</name>
<type>Hardware</type>
<subtype1>Deck</subtype1>
<install_cost>11</install_cost>
<rarity>Rare</rarity>
<artist>James Allen Higgins</artist>
<text>Provides +3 MU. Installing Arasaka Portable Prototype costs 1 agenda point, in addition to the normal cost. Put (3) from the bank on Arasaka Portable Prototype when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks.</text>
<release>Limited</release>
<image>images/Limited/ArasakaPortablePrototype.jpg</image>
</card>
<card>
<cid>17</cid>
<name>Armadillo Armored Road Home</name>
<type>Hardware</type>
<subtype1>Vehicle</subtype1>
<install_cost>2</install_cost>
<rarity>Uncommon</rarity>
<artist>Norm Dwyer</artist>
<text>Put (2) from the bank on Armored Road Home when it is installed. Use these bits only to pay for removing tags. If you use any of these bits, replace them at the start of your next turn. (T): Prevent up to 3 meat damage.</text>
<release>Limited</release>
<image>images/Limited/ArmadilloArmoredRoadHome.jpg</image>
</card>
<card>
<cid>18</cid>
<name>Armored Fridge</name>
<type>Hardware</type>
<install_cost>3</install_cost>
<rarity>Uncommon</rarity>
<artist>Kim Francisco</artist>
<text>Put seven Ablative counters on Armored Fridge when it is installed. When the last Ablative counter has been removed, trash Armored Fridge. Ablative counter: Prevent 1 meat damage.</text>
<quote>"I also once shut off the hot water line to my dishwasher and hid in there while it was running, but I'll never do that again" - Rache Bartmoss</quote>
<release>Limited</release>
<image>images/Limited/ArmoredFridge.jpg</image>
</card>
<card>
<cid>19</cid>
<name>Artemis 2020</name>
<type>Hardware</type>
<subtype1>Deck</subtype1>
<install_cost>10</install_cost>
<rarity>Uncommon</rarity>
<artist>Doug Chaffee</artist>
<text>Provides +2 MU. Put (2) from the bank on Artemis 2020 when it is installed. Use these bits only to pay for using icebreakers during runs. If you use any of these bits, replace them at the start of your next turn. Only one deck can be in play at a time. Trash any older decks.</text>
<release>Limited</release>
<image>images/Limited/Artemis2020.jpg</image>
</card>
<card>
<cid>20</cid>
<name>Artificial Security Directors</name>
<type>Agenda</type>
<subtype1>Research</subtype1>
<rarity>Rare</rarity>
<artist>Fellwalker & Tolen</artist>
<text>Difficulty of Black Ops agendas is reduced by 1.</text>
<quote>"We noticed a while ado that security directors developing cyberpsychosis - becoming less and less human - increased the effectiveness of our Black Ops dramatically. Unfortunately, they quickly became too unstable to be useful. This new program should solve all these problems, and more." - Erin Devlin, WuTech COO</quote>
<release>Limited</release>
<agenda_points>1</agenda_points>
<difficulty>3</difficulty>
<image>images/Limited/ArtificialSecurityDirectors.jpg</image>
</card>
<card>
<cid>21</cid>
<name>Asp</name>
<type>Ice</type>
<subtype1>Sentry</subtype1>
<subtype2>Flatline</subtype2>
<rez_cost>4</rez_cost>
<strength>4</strength>
<rarity>Common</rarity>
<artist>Mark Poole</artist>
<text>(s) Trace5 - If trace is successful, end the run, and Runner cannot run again until Runner takes an action to pay (1).</text>
<quote>Oh how sharper than a serpent's tooth is one of these suckers clamped onto the boot sector of a drive!</quote>
<release>Limited</release>
<image>images/Limited/Asp.jpg</image>
</card>
<card>
<cid>22</cid>
<name>Audit of Call Records</name>
<type>Operation</type>
<cost>0</cost>
<rarity>Common</rarity>
<artist>Tony Luke</artist>
<text>Play only if Runner attempted two or more runs during his or her last turn. Trace5 - If trace is successful, give Runner a tag.</text>
<release>Limited</release>
<image>images/Limited/AuditofCallRecords.jpg</image>
</card>
<card>
<cid>23</cid>
<name>Aujourd'Oui</name>
<type>Resource</type>
<subtype1>BBS</subtype1>
<install_cost>0</install_cost>
<rarity>Rare</rarity>
<artist>Margaret Organ-Kean</artist>
<text>(A): Look at the top five cards of your stack. You may bring any program cards among them into your hand. Pay (1) for each card taken this way and show those cards to the corp. Shuffle your deck.</text>
<release>Limited</release>
<image>images/Limited/AujourdOui.jpg</image>
</card>
<card>
<cid>24</cid>
<name>Back Door to Hilliard</name>
<type>Resource</type>
<subtype1>Base Link</subtype1>
<install_cost>0</install_cost>
<rarity>Common</rarity>
<artist>Robert McLees</artist>
<text>(0): Base link 2. (3): +1 link. Use only one base link card for each trace attempt made against you.</text>
<quote>Hilliard Registrar query confirmed for ICE UNIT CERBERUS BD62663-R. "Sorry, Mr. Cerberus, that class is full, though if you obtain authorization from your proctor, you may petition for entrance."</quote>
<release>Limited</release>
<image>images/Limited/BackDoortoHilliard.jpg</image>
</card>
<card>
<cid>25</cid>
<name>Back Door to Orbital Air</name>
<type>Resource</type>
<subtype1>Base Link</subtype1>
<install_cost>0</install_cost>
<rarity>Vital</rarity>
<artist>Mark Collen</artist>
<text>(1): Base link 2. (2): +1 link. Use only one base link card for each trace attempt made against you.</text>
<quote>If you think the airlines are good at losing luggage, you should see what they can do with a trace attempt.</quote>
<release>Limited</release>
<image>images/Limited/BackDoortoOrbitalAir.jpg</image>
</card>
<card>
<cid>26</cid>
<name>Baedeker's Net Map</name>
<type>Program</type>
<subtype1>Base Link</subtype1>
<install_cost>1</install_cost>
<mu>1</mu>
<rarity>Common</rarity>
<artist>Doug Shuler</artist>
<text>(0): Base link 1 (1): +1 link. Use only one base link card for each trace attempt made against you.</text>
<quote>"I knew I should have taken the left region from Albuquerque!"</quote>
<release>Limited</release>
<image>images/Limited/BaedekersNetMap.jpg</image>
</card>
<card>
<cid>27</cid>
<name>Bakdoor</name>
<type>Program</type>
<subtype1>Base Link</subtype1>
<install_cost>2</install_cost>
<mu>2</mu>
<rarity>Uncommon</rarity>
<artist>Kevin Taylor</artist>
<text>(0): Base link 3 (2): +1 link. Use only one base link card for each trace attempt made against you.</text>
<release>Limited</release>
<image>images/Limited/Bakdoor.jpg</image>
</card>
<card>
<cid>28</cid>
<name>Ball and Chain</name>
<type>Ice</type>
<subtype1>Code Gate</subtype1>
<rez_cost>2</rez_cost>
<strength>5</strength>
<rarity>Uncommon</rarity>
<artist>Robert McLees</artist>
<text>(s) For the remainder of the run, Runner must pay (2) when encountering a piece of ice, in addition to any other costs, or end the run.</text>
<release>Limited</release>
<difficulty>The payment of 2* must be perfor</difficulty>
<image>images/Limited/BallandChain.jpg</image>
</card>
<card>
<cid>29</cid>
<name>Banpei</name>
<type>Ice</type>
<subtype1>Sentry</subtype1>
<subtype2>Killer</subtype2>
<rez_cost>4</rez_cost>
<strength>0</strength>
<rarity>Common</rarity>
<artist>Doug Shuler</artist>
<text>(s) Trash a program. (s) End the run.</text>
<quote>The survival of Bushido into cyberspace has spiritual significance to many execs.</quote>
<release>Limited</release>
<image>images/Limited/Banpei.jpg</image>
</card>
<card>
<cid>30</cid>
<name>Bartmoss Memorial Icebreaker</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<subtype2>Random</subtype2>
<install_cost>5</install_cost>
<strength>0</strength>
<mu>1</mu>
<rarity>Rare</rarity>
<artist>Ash Arnett</artist>
<text>(1): Break ice subroutine. (1): +1 strength. After passing each piece of ice, roll a die if you used Bartmoss Memorial Icebreaker to break any subroutines of that ice. On a 1, trash Memorial Icebreaker.</text>
<release>Limited</release>
<image>images/Limited/BartmossMemorialIcebreaker.jpg</image>
</card>
<card>
<cid>31</cid>
<name>BBS Whispering Campaign</name>
<type>Node</type>
<subtype1>Advertisement</subtype1>
<rez_cost>0</rez_cost>
<trash_cost>4</trash_cost>
<rarity>Common</rarity>
<artist>Kevin Taylor</artist>
<text>Put (16) from the bank on BBS Whispering Campaign when you rez it. When all the bits have been removed, trash BBS Whispering Campaign. (A): Take (2) from BBS Whispering Campaign.</text>
<release>Limited</release>
<image>images/Limited/BBSWhisperingCampaign.jpg</image>
</card>
<card>
<cid>32</cid>
<name>Bioweapons Engineering</name>
<type>Agenda</type>
<subtype1>Research</subtype1>
<rarity>Rare</rarity>
<artist>Doug Chaffee</artist>
<text>Each source of meat damage inflicts +1 meat damage.</text>
<release>Limited</release>
<agenda_points>3</agenda_points>
<difficulty>4</difficulty>
<image>images/Limited/BioweaponsEngineering.jpg</image>
</card>
<card>
<cid>33</cid>
<name>Bizarre Encryption Scheme</name>
<type>Upgrade</type>
<rez_cost>0</rez_cost>
<trash_cost>1</trash_cost>
<rarity>Uncommon</rarity>
<artist>Mark Collen</artist>
<text>Runner does not score any agenda (or agendas) on a run during which Bizarre Encryption Scheme is accessed, return that agenda to the fort instead. Runner scores the agenda at the start of his or her next turn if neither you nor the Runner has scored it by then. This does not affect any further runs.</text>
<release>Limited</release>
<image>images/Limited/BizarreEncryptionScheme.jpg</image>
</card>
<card>
<cid>34</cid>
<name>Black Dahlia</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<subtype2>Killer</subtype2>
<install_cost>10</install_cost>
<strength>5</strength>
<mu>1</mu>
<rarity>Vital</rarity>
<artist>Maria P. Cabardo</artist>
<text>(2): Break sentry subroutine. (2): +2 strength.</text>
<quote>"She broke my heart - but at least show showed it to me first."</quote>
<release>Limited</release>
<image>images/Limited/BlackDahlia.jpg</image>
</card>
<card>
<cid>35</cid>
<name>Black Ice Quality Assurance</name>
<type>Agenda</type>
<subtype1>Research</subtype1>
<subtype2>Black Ops</subtype2>
<rarity>Rare</rarity>
<artist>James Allen Higgins</artist>
<text>All black ice has +2 strength.</text>
<release>Limited</release>
<agenda_points>2</agenda_points>
<difficulty>5</difficulty>
<image>images/Limited/BlackIceQualityAssurance.jpg</image>
</card>
<card>
<cid>36</cid>
<name>Blink</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<subtype2>Random</subtype2>
<install_cost>5</install_cost>
<strength>5</strength>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Dave Pilurs</artist>
<text>(0): Roll a die. On a 4, 5, or 6, break Ice subroutine; otherwise, suffer that much Net damage. Use this ability only one on each subroutine during each encounter with a piece of Ice.</text>
<release>Limited</release>
<image>images/Limited/Blink.jpg</image>
</card>
<card>
<cid>37</cid>
<name>Blood Cat</name>
<type>Node</type>
<subtype1>AI</subtype1>
<rez_cost>6</rez_cost>
<trash_cost>0</trash_cost>
<rarity>Rare</rarity>
<artist>Larry Friedman</artist>
<text>(A): Trace5 - If trace is successful give Runner a tag.</text>
<quote>"These break-ins are unacceptable. Put the Cat on him. I want this character tagged so tight we know when he sheds a hair!"</quote>
<release>Limited</release>
<image>images/Limited/BloodCat.jpg</image>
</card>
<card>
<cid>38</cid>
<name>Boardwalk</name>
<type>Program</type>
<subtype1>Virus</subtype1>
<install_cost>0</install_cost>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Sue Ann Harkey</artist>
<text>Whenever you make a successful run on HQ, give the Corp a Boardwalk counter. At the start of each of your turns, every 2 Boardwalk counters require the Corp to show you, at random, a card stored in HQ. If the Corp does not have enough cards stored in HQ, the corp shows you as many cards as it has. The Corp may remove all Virus counters at any time, but must then forgo its next three actions.</text>
<release>Limited</release>
<image>images/Limited/Boardwalk.jpg</image>
</card>
<card>
<cid>39</cid>
<name>Bodyweight Data Creche</name>
<type>Hardware</type>
<subtype1>Deck</subtype1>
<install_cost>3</install_cost>
<rarity>Rare</rarity>
<artist>Pete Venters</artist>
<text>Provides +1 MU. Once per turn, right after making a successful run, you can choose to make another run without taking an action to do so. Only one deck can be in play at a time. Trash any older decks.</text>
<quote>"I better hijack another order for a five-gallon saline feed... I might be in here a while."</quote>
<release>Limited</release>
<image>images/Limited/BodyweightDataCreche.jpg</image>
</card>
<card>
<cid>40</cid>
<name>Bodyweight Synthetic Blood</name>
<type>Prep</type>
<cost>2</cost>
<rarity>Uncommon</rarity>
<artist>Anthony Judge</artist>
<text>Draw 5 cards.</text>
<release>Limited</release>
<image>images/Limited/BodyweightSyntheticBlood.jpg</image>
</card>
<card>
<cid>41</cid>
<name>Bolter Cluster</name>
<type>Ice</type>
<subtype1>Sentry - AP</subtype1>
<subtype2>Hellbolt</subtype2>
<rez_cost>7</rez_cost>
<strength>4</strength>
<rarity>Common</rarity>
<artist>Norm Dwyer</artist>
<text>(s) Do 4 Net damage. (s) Runner cannot break any subroutines of the next piece of ice encountered during the run.</text>
<release>Limited</release>
<image>images/Limited/BolterCluster.jpg</image>
</card>
<card>
<cid>42</cid>
<name>Braindance Campaign</name>
<type>Node</type>
<subtype1>Advertisement</subtype1>
<subtype2>Gray Ops</subtype2>
<rez_cost>6</rez_cost>
<trash_cost>7</trash_cost>
<rarity>Common</rarity>
<artist>Heather Hudson</artist>
<text>Put (12) from the bank on Braindance Campaign when you rez it. Take (2) from Braindance Campaign at the start of each of your turns. When all the bits have been removed, trash Braindance Campaign.</text>
<quote>"So it's a subliminal. What they don't know won't hurt them."</quote>
<release>Limited</release>
<image>images/Limited/BraindanceCampaign.jpg</image>
</card>
<card>
<cid>43</cid>
<name>Broker</name>
<type>Resource</type>
<subtype1>Connection</subtype1>
<install_cost>3</install_cost>
<rarity>Common</rarity>
<artist>Armand Cabrera</artist>
<text>Each of your turns, you may take only one action to use Broker. (A): Put (3) from the bank on Broker. (A): Take all the bits from Broker.</text>
<release>Limited</release>
<image>images/Limited/Broker.jpg</image>
</card>
<card>
<cid>44</cid>
<name>Butcher Boy</name>
<type>Program</type>
<subtype1>Virus</subtype1>
<install_cost>2</install_cost>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Norm Dwyer</artist>
<text>Whenever you make a successful run on HQ, give the Corp a Butcher Boy counter. Every two Butcher Boy counters you gain (1) at the start of each of your turns. The Corp may remove all Virus counters at any time, but must then forgo its next three actions.</text>
<release>Limited</release>
<image>images/Limited/ButcherBoy.jpg</image>
</card>
<card>
<cid>45</cid>
<name>Canis Major</name>
<type>Ice</type>
<subtype1>Sentry</subtype1>
<subtype2>Watchdog</subtype2>
<rez_cost>0</rez_cost>
<strength>4</strength>
<rarity>Uncommon</rarity>
<artist>Ash Arnett</artist>
<text>(s) For the remainder of the run, all further ice is encountered at +2 strength.</text>
<release>Limited</release>
<image>images/Limited/CanisMajor.jpg</image>
</card>
<card>
<cid>46</cid>
<name>Canis Minor</name>
<type>Ice</type>
<subtype1>Sentry</subtype1>
<subtype2>Watchdog</subtype2>
<rez_cost>0</rez_cost>
<strength>5</strength>
<rarity>Uncommon</rarity>
<artist>Mark Collen</artist>
<text>(s) For the remainder of the run, all further ice is encountered at +1 strength.</text>
<release>Limited</release>
<image>images/Limited/CanisMinor.jpg</image>
</card>
<card>
<cid>47</cid>
<name>Cascade</name>
<type>Program</type>
<subtype1>Virus</subtype1>
<install_cost>4</install_cost>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Doug Shuler</artist>
<text>Whenever you make a successful run on R&amp;D, give the Corp a Cascade counter. Every two Cascade counters require the Corp to trash faceup one card stored in R&amp;D, at the start of each of its turns. The Corp may remove all Virus counters at any time, but must then forgo its next three actions.</text>
<release>Limited</release>
<image>images/Limited/Cascade.jpg</image>
</card>
<card>
<cid>48</cid>
<name>Cerberus</name>
<type>Ice</type>
<subtype1>Sentry - Black Ice - AP</subtype1>
<subtype2>Hellhound</subtype2>
<rez_cost>11</rez_cost>
<strength>5</strength>
<rarity>Common</rarity>
<artist>Robert McLees</artist>
<text>(s) Do 3 Net damage. (s) Trace5 - If trace is successful, give Runner a Cerberus counter. Each Cerberus counter does 2 Net damage at the start of each run. Runner may remove a Cerberus counter by taking an action to spend (4). (s) End the run.</text>
<release>Limited</release>
<image>images/Limited/Cerberus.jpg</image>
</card>
<card>
<cid>49</cid>
<name>Chance Observation</name>
<type>Operation</type>
<cost>2</cost>
<rarity>Common</rarity>
<artist>John Ramirez</artist>
<text>Play only if Runner attempted a run during his or her last turn. Trace5 - If trace is successful, give Runner a tag.</text>
<release>Limited</release>
<image>images/Limited/ChanceObservation.jpg</image>
</card>
<card>
<cid>50</cid>
<name>Chester Mix</name>
<type>Upgrade</type>
<subtype1>Sysop</subtype1>
<rez_cost>0</rez_cost>
<trash_cost>3</trash_cost>
<rarity>Rare</rarity>
<artist>Lawrence Snelly</artist>
<text>Cost to install ice on this fort is reduced by (2).</text>
<quote>"Of course, he subscribes to the Platonic-solids school of ice-rendering, but he is cheap."</quote>
<release>Limited</release>
<image>images/Limited/ChesterMix.jpg</image>
</card>
<card>
<cid>51</cid>
<name>Chicago Branch</name>
<type>Node</type>
<subtype1>Asset</subtype1>
<rez_cost>2</rez_cost>
<trash_cost>1</trash_cost>
<rarity>Uncommon</rarity>
<artist>Anthony Petrarca</artist>
<text>(A, 3): Add 2 advancement counters to an installed card that can be advanced.</text>
<release>Limited</release>
<image>images/Limited/ChicagoBranch.jpg</image>
</card>
<card>
<cid>52</cid>
<name>Chimera</name>
<type>Upgrade</type>
<rez_cost>2</rez_cost>
<trash_cost>3</trash_cost>
<rarity>Rare</rarity>
<artist>Larry Friedman</artist>
<text>When a Runner accessed Chimera, trash a daemon.</text>
<quote>"Watch this. She likes to play with it before she trashes it."</quote>
<release>Limited</release>
<image>images/Limited/Chimera.jpg</image>
</card>
<card>
<cid>53</cid>
<name>Cinderella</name>
<type>Ice</type>
<subtype1>Sentry - Black Ice - AP</subtype1>
<subtype2>Firestarter</subtype2>
<rez_cost>8</rez_cost>
<strength>6</strength>
<rarity>Uncommon</rarity>
<artist>Kaja Foglio</artist>
<text>(s) Trace6 - If trace is successful, end the run, trash a piece of hardware, and do 2 meat damage. This damage cannot be prevented.</text>
<release>Limited</release>
<image>images/Limited/Cinderella.jpg</image>
</card>
<card>
<cid>54</cid>
<name>City Surveillance</name>
<type>Node</type>
<subtype1>Gray Ops</subtype1>
<rez_cost>1</rez_cost>
<trash_cost>2</trash_cost>
<rarity>Rare</rarity>
<artist>Sue Ann Harkey</artist>
<text>For each card Runner draws, give Runner a tag unless Runner pays (1), in addition to any other costs, to avoid receiving that tag. You may rez City Surveillance just before the card is drawn.</text>
<release>Limited</release>
<image>images/Limited/CitySurveillance.jpg</image>
</card>
<card>
<cid>55</cid>
<name>Cloak</name>
<type>Program</type>
<subtype1>Stealth</subtype1>
<install_cost>7</install_cost>
<mu>1</mu>
<rarity>Common</rarity>
<artist>Doug Shuler</artist>
<text>Put (3) from the bank on Cloak when it is installed. Use these bits only to pay for using icebreakers during runs, but not for noisy icebreakers. If you use any of these bits, replace them at the start of your next turn.</text>
<quote>"Avoid a netfight if at all possible. You never know when fortune will turn." - Spider Murphy</quote>
<release>Limited</release>
<image>images/Limited/Cloak.jpg</image>
</card>
<card>
<cid>56</cid>
<name>Closed Accounts</name>
<type>Operation</type>
<subtype1>Gray Ops</subtype1>
<cost>1</cost>
<rarity>Uncommon</rarity>
<artist>Randy Gallegos</artist>
<text>Play only if Runner is tagged. Runner loses all bits.</text>
<quote>"Watch out for the blast shelters First Eurobank builds around its ATMs. They may be great for the rubes, but if some corp has marked your account as illegal, The shelter will seal you in until the cops come." - Kiyote</quote>
<release>Limited</release>
<image>images/Limited/ClosedAccounts.jpg</image>
</card>
<card>
<cid>57</cid>
<name>Clown</name>
<type>Program</type>
<install_cost>4</install_cost>
<mu>1</mu>
<rarity>Common</rarity>
<artist>Mark Collen</artist>
<text>All ice is encountered with its strength reduced by 1.</text>
<quote>Dennis "Karl" Duncan transended the need for bits when he developed Hyper Clown AKA "Bozomatic".</quote>
<release>Limited</release>
<image>images/Limited/Clown.jpg</image>
</card>
<card>
<cid>58</cid>
<name>Cockroach</name>
<type>Program</type>
<subtype1>Virus</subtype1>
<install_cost>0</install_cost>
<mu>1</mu>
<rarity>Uncommon</rarity>
<artist>Norm Dwyer</artist>
<text>Whenever you make a successful run on HQ, give the Corp a Cockroach counter. Two or more cockroach counters cause all discards from HQ to become random. The Corp may remove all Virus counters at any time, but must then forgo its next three actions.</text>
<release>Limited</release>
<image>images/Limited/Cockroach.jpg</image>
</card>
<card>
<cid>59</cid>
<name>Code Corpse</name>
<type>Ice</type>
<subtype1>Sentry - Black Ice - AP</subtype1>
<subtype2>Zombie</subtype2>
<rez_cost>10</rez_cost>
<strength>5</strength>
<rarity>Uncommon</rarity>
<artist>Brian Booker</artist>
<text>(s) Do 1 brain damage. (s) Do 1 brain damage. (s) End the run.</text>
<quote>Nothing turns a wannabe into a coulda-been faster then rewriting the forebrain from the inside out.</quote>
<release>Limited</release>
<image>images/Limited/CodeCorpse.jpg</image>
</card>
<card>
<cid>60</cid>
<name>Code Viral Cache</name>
<type>Resource</type>
<install_cost>1</install_cost>
<rarity>Rare</rarity>
<artist>Robert McLees</artist>
<text>Play only if you made a successful run on HQ this turn. If the Corp forgoes actions to lose Virus counters, two counters of your choice are not removed. The corp may trash Viral Cache by taking an action to pay (5).</text>
<release>Limited</release>
<image>images/Limited/CodeViralCache.jpg</image>
</card>
<card>
<cid>61</cid>
<name>Codecracker</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<install_cost>2</install_cost>
<strength>0</strength>
<mu>1</mu>
<rarity>Vital</rarity>
<artist>Doug Shuler</artist>
<text>(0): Creak code gate subroutine. (1): +1 strength.</text>
<quote>This product for use by holder of class-A locksmith certification. Propagation of this software and use without proper certification are felony offenses. ("Yeah, right.")</quote>
<release>Limited</release>
<image>images/Limited/Codecracker.jpg</image>
</card>
<card>
<cid>62</cid>
<name>Codeslinger</name>
<type>Program</type>
<subtype1>Icebreaker</subtype1>
<subtype2>Killer</subtype2>
<install_cost>7</install_cost>
<strength>3</strength>
<mu>1</mu>
<rarity>Vital</rarity>
<artist>Tony Luke</artist>
<text>(1): Break sentry subroutine.</text>
<quote>"There ain't enough bits in this here register fer the both of us, pardner."</quote>
<release>Limited</release>
<image>images/Limited/Codeslinger.jpg</image>
</card>
<card>
<cid>63</cid>
<name>Core Command: Jettison Ice</name>
<type>Prep</type>
<subtype1>Sabotage</subtype1>
<cost>0</cost>
<rarity>Uncommon</rarity>
<artist>Kevin Stein</artist>
<text>Play only if you made a successful run on HQ this turn. Pay the rez cost of a piece of rezzed ice to trash it.</text>
<release>Limited</release>
<image>images/Limited/CoreCommandJettisonIce.jpg</image>
</card>
<card>
<cid>64</cid>
<name>Corolla Speed Chip</name>
<type>Hardware</type>
<subtype1>Chip</subtype1>
<install_cost>1</install_cost>
<rarity>Common</rarity>
<artist>Lawrence Brown</artist>
<text>Put (1) from the bank on Corolla Speed Chip when it is installed. Use this bit only to pay for using killers during runs. If you use the bit, replace it at the start of your next turn.</text>
<release>Limited</release>
<image>images/Limited/CorollaSpeedChip.jpg</image>
</card>
<card>
<cid>65</cid>
<name>Corporate Ally</name>
<type>Resource</type>
<subtype1>Connection</subtype1>
<subtype2>Unique</subtype2>
<install_cost>3</install_cost>
<rarity>Rare</rarity>
<artist>Glenn Kim</artist>
<text>Installing Corporate Ally costs 1 agenda point, in addition to the normal cost. The difficulty of all agendas is +1. Only one unique card of a particular name can be in play at a time. If for some reason more than one is in play, trash all by one.</text>
<release>Limited</release>
<image>images/Limited/CorporateAlly.jpg</image>
</card>
<card>
<cid>66</cid>
<name>Corporate Boon</name>
<type>Agenda</type>
<subtype1>Asset</subtype1>
<rarity>Vital</rarity>
<artist>Mike Kimble</artist>
<text>Put four Boon counters on Corporate Boon when you score it. Boon counter: Gain an action. Use this ability only once per turn and only during your turn.</text>
<release>Limited</release>
<agenda_points>2</agenda_points>
<difficulty>6</difficulty>
<image>images/Limited/CorporateBoon.jpg</image>
</card>
<card>
<cid>67</cid>
<name>Corporate Coup</name>
<type>Agenda</type>
<subtype1>Black Ops</subtype1>
<rarity>Vital</rarity>
<artist>Dave Pilurs</artist>
<text>Put (15) from the bank on Corporate Coup when you score it. (A): Take (3) from Corporate Coup, if it has any bits.</text>
<quote>"Here a new style of crime became manifest: death as administrative action." - Horst Kruger</quote>
<release>Limited</release>
<agenda_points>2</agenda_points>
<difficulty>5</difficulty>
<image>images/Limited/CorporateCoup.jpg</image>
</card>
<card>
<cid>68</cid>
<name>Corporate Detective Agency</name>
<type>Operation</type>
<cost>1</cost>
<rarity>Uncommon</rarity>
<artist>Zak Plucinski</artist>
<text>Play only if Runner is tagged. Trash up to 2 resources, at no cost.</text>
<release>Limited</release>
<image>images/Limited/CorporateDetectiveAgency.jpg</image>
</card>
<card>
<cid>69</cid>
<name>Corporate Downsizing</name>
<type>Agenda</type>
<subtype1>Gray Ops</subtype1>
<rarity>Vital</rarity>
<artist>James Allen Higgins</artist>
<text>When you score Corporate Downsizing, show to Runner any number of agenda cards stored in HQ. Gain bits equal to twice the combined agenda points of these cards; then shuffle them into R&amp;D.</text>
<quote>"'Rightsizing.' The word is 'rightsizing.'"</quote>
<release>Limited</release>
<agenda_points>2</agenda_points>
<difficulty>3</difficulty>
<image>images/Limited/CorporateDownsizing.jpg</image>
</card>
<card>
<cid>70</cid>
<name>Corporate Negotiating Center</name>
<type>Node</type>
<subtype1>Asset</subtype1>
<rez_cost>0</rez_cost>
<trash_cost>3</trash_cost>
<rarity>Rare</rarity>
<artist>Roger Coad</artist>
<text>At the start of each of your turns, gain (1) for each agenda card stored in HQ that you show to runner.</text>
<quote>"That which does not get ne fired makes me more valuable to the corporation." - Dave Michaels, Microtech Special Ops</quote>
<release>Limited</release>
<image>images/Limited/CorporateNegotiatingCenter.jpg</image>
</card>
<card>
<cid>71</cid>
<name>Corporate Retreat</name>
<type>Agenda</type>
<subtype1>Gray Ops</subtype1>
<rarity>Vital</rarity>
<artist>Doug Keith</artist>
<text>You lose the following ability as soon as you rez or install any card. (A): Gain (2).</text>
<quote>Hard work has a future payoff. Laziness pays off now.</quote>
<release>Limited</release>
<agenda_points>3</agenda_points>
<difficulty>4</difficulty>
<image>images/Limited/CorporateRetreat.jpg</image>
</card>
<card>
<cid>72</cid>
<name>Corporate War</name>
<type>Agenda</type>
<subtype1>Black Ops</subtype1>
<rarity>Vital</rarity>
<artist>Greg Staples</artist>
<text>If you have (12) or more bits in your pool when you score Corporate War, gain (12); otherwise, lose all bits.</text>
<quote>The greatest casualty of the early corporate wars was the middle class.</quote>
<release>Limited</release>
<agenda_points>3</agenda_points>
<difficulty>3</difficulty>
<image>images/Limited/CorporateWar.jpg</image>
</card>
<card>
<cid>73</cid>
<name>Corprunner's Shattered Remains</name>
<type>Node</type>
<subtype1>Ambush</subtype1>
<rez_cost>2</rez_cost>
<trash_cost>0</trash_cost>
<rarity>Uncommon</rarity>
<artist>Mark Collen</artist>
<text>You may advance Shattered Remains before and after you rez it. When Runner accesses Shattered Remains, it destroys one piece of hardware for each advancement counter on it.</text>
<quote>"It's not that I like screwing you up. It's just that they got me wired so I feel the routines like bugs on my neck, so believe it, brother - I'm gonna swat!"</quote>
<release>Limited</release>
<image>images/Limited/CorprunnersShatteredRemains.jpg</image>
</card>
<card>
<cid>74</cid>
<name>Cortical Scanner</name>
<type>Ice</type>
<subtype1>Code Gate</subtype1>
<rez_cost>7</rez_cost>
<strength>3</strength>
<rarity>Rare</rarity>
<artist>Robert McLees</artist>
<text>(s) End the run. (s) End the run. (s) End the run.</text>
<quote>Your brain's the key.</quote>
<release>Limited</release>
<image>images/Limited/CorticalScanner.jpg</image>
</card>
<card>
<cid>75</cid>
<name>Cortical Scrub</name>
<type>Ice</type>
<subtype1>Sentry - Black Ice - AP</subtype1>
<subtype2>Brainwipe</subtype2>
<rez_cost>7</rez_cost>
<strength>3</strength>
<rarity>Common</rarity>
<artist>Mark Tedin</artist>
<text>(s) Do 1 brain damage. (s) End the run.</text>
<quote>"Sounds nice and hygienic, eh?"</quote>
<release>Limited</release>
<image>images/Limited/CorticalScrub.jpg</image>
</card>
<card>
<cid>76</cid>
<name>Cowboy Sysop</name>
<type>Node</type>
<rez_cost>0</rez_cost>
<trash_cost>3</trash_cost>
<rarity>Uncommon</rarity>
<artist>Mark Tedin</artist>
<text>(A): Choose one of your installed cards to be uninstalled. Store it in HQ.</text>
<release>Limited</release>
<image>images/Limited/CowboySysop.jpg</image>
</card>
<card>
<cid>77</cid>
<name>Crash Everett, Inventive Fixer</name>
<type>Resource</type>
<subtype1>Connection</subtype1>