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Large 2D sprites that use a tile index close to the right edge should wrap without advancing to next row #224

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velipso opened this issue Jun 8, 2022 · 2 comments
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@velipso
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velipso commented Jun 8, 2022

NanoBoy Advance has the same issue I reported to mGBA, here:

mgba-emu/mgba#2443

Here's the test ROM:

obj.gba.zip

Hardware displays white+green sprites, but NanoBoy displays white+red sprites.

@fleroviux
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Thanks for the bug report. I think I have a fix for this... will require thorough testing though.

@fleroviux
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First tests appear to indicate that things are working still. I'll merge the fix for now and probably test a bit more tomorrow.

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