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  1. Marching-Cubes-Terrain-Generator Marching-Cubes-Terrain-Generator Public

    A procedural terrain generator using the marching cubes algorithm and 3D noise algorithms.

    C++ 4 2

  2. Unity-Procedural-Terrain-Generation Unity-Procedural-Terrain-Generation Public

    A personal project for tinkering with various aspects of procedural terrain generation

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  3. Heightmap-Terrain Heightmap-Terrain Public

    DirectX 11 CPU-side implementation of various terrain generation algorithms

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  4. Networked-Pong Networked-Pong Public

    Networked Pong built with SFML

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  5. Pathfinding-Demonstrator Pathfinding-Demonstrator Public

    C++ Application Demonstrating Step-by-Step Execution of the A* Pathfinding Algorithm

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  6. FuzzyLogic-Demonstrator FuzzyLogic-Demonstrator Public

    C++ Application Demonstrating the Use of Fuzzy Logic as a Steering System for Games AI

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