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Releases: FOSSRIT/PyCut

v1.2: Port to Sugargame v1.2, fix non-responsive buttons

22 Jan 17:51
v1.2
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This version is brought in part by James Cameron (@quozl), an employee of the One Laptop per Child Foundation. This release is considered a new minor version as it includes some major upgrades.

Thank you @quozl for your help, on behalf of the RIT open source community!

  • #42: Fix non-responsive buttons on XO laptops
  • #43: Upgrade Sugargame library to v1.2
  • #44: Add callback to check and handle GTK+ events

v1.1.1: Advanced mode and optimized rendering

19 Jan 12:06
v1.1.1
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v1.1.1 marks the next major feature release of the game. The IGME-582 class in Fall 2016 decided to contribute back to a past project for their final project. They added one of the major to-do items, a difficulty mode, that lets the player choose between an easy and normal mode. The normal mode incorporates fractions into the game. See the wiki for more documentation.

v1.0.1

13 May 12:20
v1.0.1
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v1.0.1: Minor improvements

Added

  • "How-to" page documenting how to play the game
  • Experience levels
  • Pre-init calls for the game

Changed

  • Adjust resolution of the game to fit better on displays
  • Sped up pizza-to-trashcan process

v1.0

09 May 14:21
v1.0
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v1.0: Initial game release

This marks the first v1.0 release of the game to be deployed on XO laptops and other desktop environments running and using Sugar. The game, in its current state, is feature complete. There are a few more optimizations that can be made, but as of now, the game is in a finished state.

More detailed changelogs will be forthcoming in future releases.