A 2D Soulslike, parkour game where you're a knight, trying to find and kill a skull demon boss.
A playercontroller having too many states(Standing,Crouching,Sliding,Holding,Attacking) requires implementing state machine design pattern, the structure of the gameplay relies on that design pattern.
Enemies (There's only boss right now) are also stateful.
Featurelog .1 - https://www.youtube.com/watch?v=7oE0xDpzYWo