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WordGame

implemented by MVVM

Scenario

The task is to write a small language game. The player will see a word in language "one“ on the screen. While this word is displayed, a word in language "two“ will fall down on the screen. The player will have to choose if the falling word is the correct translation or a wrong translation. The player needs to answer, before the word reaches the bottom of the screen. Include a counter that gives the player feedback.

Room for creativity

It is up to the applicant to implement how the player chooses correct or wrong. Also when or if a game ends. In what way correct/wrong/no answer is counted can also be freely chosen, but there must be some visual feedback.

Technologies which used:

  • Dagger2
  • RX
  • Espresso
  • Mockito