💻 He is an accomplished software developer with over a year of extensive experience in virtual reality (VR) and mixed reality (MR) development. Possessing a strategic mindset, he excels in tackling challenges with a solution-oriented approach. With a diverse portfolio of interactive, educational, and immersive applications, he showcases his proficiency across various platforms, including Microsoft HoloLens 2 and VR headsets. His expertise encompasses game development, simulation training, and mechanical tool visualization within the VR/MR domain. Driven by a passion for innovation, he aims to utilize his skills to spearhead groundbreaking initiatives.
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Space-Shooter
Space-Shooter PublicThe space shooter game is a two-dimensional game developed using C# and Unity.
C# 2
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stanford_alpaca
stanford_alpaca PublicForked from tatsu-lab/stanford_alpaca
Code and documentation to train Stanford's Alpaca models, and generate the data.
Python
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VR-Learning-Tutorial-Unity
VR-Learning-Tutorial-Unity PublicImmerse yourself in the world of VR development with "VR-Learning-Tutorial". This tutorial series covers object interaction, physics, locomotion, UI integration, and more. Perfect for Unity enthusi…
C# 1
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