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Implementation of GJK (3D) algorithm in Unity (C#)

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m-biernat/physics-sim-gjk

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Physics Sim - GJK

About

The project is an implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm to check for intersections between custom mesh colliders.

A working demo is available in the releases.

Tools & Dependencies

The project requires Blender installed because of .blend files.

Credits

Michał Biernat @m-biernat

License

Licensed under MIT license.