Procedurally generated terrain and objects with biomes created in C++ and GLSL.
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Updated
Feb 6, 2022 - C
Procedurally generated terrain and objects with biomes created in C++ and GLSL.
A web app for trying out texture generation using simplex-noise
A simple program that generates Simplex noise and saves it as a png file
Planet renderer using simplex noise displacement on a tesselated icosahedron
A simple terrain generation project using OpenSimplexNoise powered by the MonoGame framework
A 3D terrain generator in Android based on OpenSimplex Noise.
Java library for calculating simplex noise on the GPU
Game of Flags
JavaScript implementation of simplex noise 2D algorithm with fBm and SplitMix32 in 550 bytes.
Simple use in a mesh to generate land with Simplex Noise 2D.
FastNoiseSIMD (https://github.com/Auburns/FastNoiseSIMD) bindings
A repository exploring 3D WebGL and Three.js and various shapes, textures, solid intersections/unions and Simplex Noise.
Clean, fast, modern and free Simplex Noise Plugin
🔮 An experience of art generated by code
Web-based real-time generation of a miniature planet in Three.js.
My Portfolio
Essa é uma biblioteca que permite a criação de ruído repetível para várias utilidades.
2D Agent Framework for Discrete Space Algorithms. Utilizes Bresenham Raycasting, Perlin (Simplex) noise, and A* pathfinding.
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