An AI based board game developed with Pygame.
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Updated
May 25, 2024 - Python
An AI based board game developed with Pygame.
La nostra soluzione per la Tablut Challenge 2022 ♟️ (Fondamenti di Intelligenza Artificiale M)
UCT-based agent that plays Tablut with Ashton rules
Project for the MSc in Artificial Intelligence of the University of Bologna, academic year 2023/2024. Tablut Challenge from the Fundamentals of Artificial Intelligence and Knowledge Representation course
A simple implementation of Tablut board game in Java (JavaFX)
Software for the Tablut Students Competition
A Tablut board game Bot
Bug Tablut is an artificial intelligence for the Tablut Game Competition organized by the Foundations of Artificial Intelligence M AA 2021-2022 course at the Unibo. The project is written in Kotlin. The project realizes a player for an ancient Nordic strategy board game named "Tablut".
A library for Hnefatafl (Viking Chess, or Tafl) that is used for move generation/validation, piece placement/movement, and game over detection. You can use it to simulate games between AI agents - although you need to write the agents yourself :)
Tablut board game player for Fundamentals of Artificial Intelligence class at UNIBO
Game Player for Fundamentals of Artificial Intelligence and Knowledge Representation class at @unibo
Artificial Intelligence that plays Tablut
Autonomous intelligent player for the ancient game Tablut. This project was developed for the university Tablut Challenge organized by AI@unibo Research Group.
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