TinyBASIC compiler written in C [that will, eventually] output 32-bit v810 ASM code for the Nint. Virtual Boy
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Updated
Sep 5, 2012 - C
TinyBASIC compiler written in C [that will, eventually] output 32-bit v810 ASM code for the Nint. Virtual Boy
Single scene mockup of a Metroidvania game created using VBJaEngine, as VUEngine was previously called.
A simple demo demonstrating different ways to display more than 4 colors on the Virtual Boy simultaneously.
"DaumenKinosaurier" Virtual Boy demo. Built with VUEngine.
VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, containing 7 stereo images. First and foremost, though, it is meant as a VBDE/VUEngine template which allows anyone to compile their own stereo images into a ROM to view on real Virtual Boy hardware, witho…
Adventure platforming game demo for Nintendo Virtual Boy.
Simple Pong-like game demo demonstrating multiplayer capabilities in VUEngine.
A condensed version of sprintf for the NEC V810
Mod kit for the Virtual Boy to make it output VGA or RGB video
A platform demo game created using VUEngine Studio to show off some of the engine's capabilities.
Resources for Emuteca: Nintendo Virtual Boy
A test program to write to Virtual Boy flash carts during QA to quickly test for hardware faults.
A library of reusable, prefab code components like entities, states or fonts, that can be easily plugged into VUEngine projects to add new functionality.
Full-featured Nintendo Virtual Boy game development application.
A versatile, object oriented Nintendo Virtual Boy game engine.
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